Gorillas VS Appliances

A family friendly, top down, twin stick shooter that allows players to face off in a furious, fast-paced battle of Gorillas VS Appliances. Play as a 1v1 or a 2v2 on team gorillas or team appliances. It was a challenge to balance the teams across the characters varying stats while keeping gameplay fair and fun. I settled on each character having an equal opposition on the opposing team. Playtesting this project with my peers was incredibly fun and a memorable experience. I am pleased with my camera management system which always keeps all players in view on one screen while remaining fluid and smooth.

The Descent into Corruption

The Descent into Corruption is the result of a weeklong project to turn a beloved video game character into a pseudo horror project. The game is corrupted, evolving and alive. The player must pass each stage before facing the final challenge, quitting the game. I recreated most of the mechanics from the original by playing the game, taking notes and planning how they could be efficiently scripted in Unreal Engine’s Blueprint. I have enjoyed looking at other games and pondering how they are programmed. This has led to the amusement of creating my own version with my own code.

Just Leave the Room

Winner of the 2022 Confetti Games Technology Game Jam. All the player needs to do is “Just Leave the Room”. A trivial task at first, but the player will soon realize that there is no way out and there is no happy ending. The player must solve puzzles to open the exit door only to have the player seamlessly be turned around and sent back into the room. As the player progresses, they find a time travel device which allows them to time jump to another point in time. In this project, I developed a clever teleport system that turns the player around without them noticing, helping to amplify the bewilderment of the player because they have not managed to leave the room yet.

Covalency

Covalency is an early demo of a perpetual, point based mobile game. The player is on an intergalactic spaceship that is falling apart! To fix the ship the player must duct tape windows, pump fuel and push the correct buttons all while aiming for the highest score and not losing lives. In this project, I have programmed an endless system that increases difficulty based on the players score and health. The difficulty system is designed to be accommodating for new players and a challenge for returning players. I have enjoyed creating the ship damage events that the player must fix to survive.