Hi, I’m Ethan Marle

Image Credit: Fabrice Gagos
A highly motivated, multi-award-winning game developer and designer. Recognised as a rising talent, known for winning the Young Creative Awards 19-24 Animation and Digital media category twice and the student of the year award back-to-back. Combines advanced technical skills spanning scripting, level design, 3D modelling and game design with proven leadership skills as a Scout Leader.

A highly motivated, multi-award-winning game developer and designer. Recognised as a rising talent, known for winning the Young Creative Awards 19-24 Animation and Digital media category twice and the student of the year award back-to-back. Combines advanced technical skills spanning scripting, level design, 3D modelling and game design with proven leadership skills as a Scout Leader.
Image Credit: Fabrice Gagos

Image Credit: Fabrice Gagos
Latest Projects
Liquidus
“Liquidus” is a first-person, narrative-driven, puzzle game set on an aqueous planet. The planet is in peril because the Solidus have destroyed the water geodes and left the inhabitants to dry up. As a last resort, the Liquidus aliens have abducted the “Plumber of the Universe”. As the plumber you must solve puzzles, repair pipes and traverse a rich alien landscape using ancient mechanical mechanisms left by the planet’s elders. Your goal is to restart the geode and ward off the Solidus, returning the planet back to peaceful harmony.
The player will navigate the complex cave geode under the watchful eye of the Liquidus aliens. To restart the geode, the player must redirect liquid to power water wheels, mechanical devices and push objects. The puzzles are accompanied by detailed fluid simulations. The fluid is implemented into engine using my own custom system which reduces the footprint of the simulations by up to 90%. This allows the fluid simulations to run efficiently on a range of hardware with little performance impact.
I created this work as part of my third year at university in response to an open-ended brief. I was tasked to create a playable game demo with custom mechanics and assets. Additionally, I have incorporated my dissertation into the project by testing the feasibility of the custom fluid storage system within a game environment. From a young age, I have loved fluid simulations and wanted to integrate them into a game; this project has allowed me to achieve this ambition.
This project has been a step up in the quality of my production capabilities. I have used my skills to create a realistic, large scale game environment where all aspects are created in house. This includes music, sound effects, models, textures and code.
Video Geometry Cache Research
VGC is an abbreviation for Video Geometry Cache. VGC is a new, in-house alternative to Alembic Geometry Caches designed for exporting, storing and playing back pre-calculated fluid simulations.
I need your help to test the quality of Alembic vs VGC. If you are interested and have a spare five minutes, please come and take a look.
Opacity Mask
I have had a fantastic weekend taking part in The Global Game Jam 2026, working to produce a game centred around this year’s theme of “mask”
Creating an idea that met the theme while being outside the box was a thought-provoking task. I pitched a mechanic for drawing opacity masks onto meshes to solve puzzles.
It was a privilege to work with Ryan who created the 3D assets, 2D signage and created most of the puzzle levels.
I am incredibly pleased with the project outcome and impressed by the mask collision system which uses voxels to approximate a collision mesh in the shape of the masked material.
See the Global Game Jam page here: https://globalgamejam.org/games/2026/opacity-mask-9
Awards & Recognition
- Awarded: Student Mentor Certificate of Appreciation | NTU CERT | 2026
- Winner: Animation & Digital Media, 19-24 | Young Creative Awards Nottingham | 2025
“The scope of Ethan’s submission impressed all the judges, his narrative is fully formed, and he had created a fully functioning game world.” - Winner: Do It for Real Award | NTU Graduate Festival | 2025
- Awarded: Student Mentor Certificate of Appreciation | NTU CERT | 2025
- Awarded: Bronze Duke of Edinburgh Award | 2024
- Winner: Animation & Digital Media, 19-24 | Young Creative Awards Nottingham | 2024
“The judges appreciated the amount of effort that has been put into creating this entry: From animated segments to full gameplay sections, the attention to detail is stunning.” - Winner: Milo Kelly Award | Confetti Degree Showcase | 2024
- Winner: Rising Star Award | Confetti Degree Showcase | 2024
- Winner: Random Diversifier | Confetti Winter Game Jam | 2023
- Winner: Funny Voice Diversifier | Confetti Winter Game Jam | 2023
- Shortlisted: Animation & Digital Media, 16-18 | Young Creative Awards Nottingham | 2023
“The judges enjoyed the interactive elements of this well planned and technically complex game.” - Winner: GS21 Student of the Year | Confetti ICT Celebrate Showcase | 2023
- Winner: GS21 Game Jam | Confetti ICT Celebrate Showcase | 2023
- Winner: GS21 Student of the Year | Confetti ICT | 2022
- Winner: GS21 Game Jam | Confetti ICT | 2022






