Covalency

Covalency is an early demo of a perpetual, point based mobile game. The player is on an intergalactic spaceship that is falling apart! To fix the ship the player must duct tape windows, pump fuel and push the correct buttons all while aiming for the highest score and not losing lives. In this project, I have programmed an endless system that increases difficulty based on the players score and health. The difficulty system is designed to be accommodating for new players and a challenge for returning players. I have enjoyed creating the ship damage events that the player must fix to survive.