Tiny Rooms

An environmental design project contained in a five-by-five-meter room. The player can time jump between the 1980s and an undisclosed date in the future. This enables the exploration of a rich environment across a decayed and new time. I challenged myself to add a time travel mechanic because it required the creation of two environments in one. I enjoyed remaking the pristine, uniform models as decayed, overgrown versions by warping, breaking and aging them. This was the first project that Blender truly clicked for me; since this project, I have felt confident in my ever-growing 3D modelling capabilities.