Opacity Mask
Game Jam | Portfolio
1 February 2026
I have had a fantastic weekend taking part in The Global Game Jam 2026, working to produce a game centred around this year’s theme of “mask”
Creating an idea that met the theme while being outside the box was a thought-provoking task. I pitched a mechanic for drawing opacity masks onto meshes to solve puzzles.
It was a privilege to work with Ryan who created the 3D assets, 2D signage and created most of the puzzle levels.
I am incredibly pleased with the project outcome and impressed by the mask collision system which uses voxels to approximate a collision mesh in the shape of the masked material.
See the Global Game Jam page here: https://globalgamejam.org/games/2026/opacity-mask-9
My Contributions:



















